Hello Worlds
Creating procedural cities, planets, and worlds - mostly using web technologies.
Linguist-turned-programmer interested in answering the question "what gives a virtual somewhere a sense of place"?
Current Projects

Geomancer
A Google Earth for fantasy worlds.

Habitat
A vignette of an O'Neill orbital habitat using @hello-worlds/react and a playground for various graphics programming and land generation techniques

Hello Terrain
A modern webgpu-compute based terrain engine for three.js with support for large open worlds.
Recent Posts
2026 Roadmap
Posted on:January 6, 2026A brief sketch of where my interests lie at the moment
Never-graduating Checkout: Reflections on my batch at RC
Posted on:February 12, 2024In which I reflect on RC and what it means to learn and grow as a programmer.
Modeling Verisimilitudinous Worlds: Part 1 - Tectonic Plates
Posted on:February 5, 2024In which we begin to model the tectonic plates of our world, and grow them into continents and oceans.
Spherical Spatial Hashing + Weblog
Posted on:January 16, 2024Only 3 weeks left in RC, so instead of working on my other projects, I created a new one! welcome to World Synth!