<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Kenneth Pirman</title><description>A friendly internet space about procedural world-building</description><link>https://kenny.wtf/</link><item><title>2026 Roadmap</title><link>https://kenny.wtf/posts/2026-roadmap/</link><guid isPermaLink="true">https://kenny.wtf/posts/2026-roadmap/</guid><description>A brief sketch of where my interests lie at the moment</description><pubDate>Tue, 06 Jan 2026 00:00:00 GMT</pubDate></item><item><title>Never-graduating Checkout: Reflections on my batch at RC</title><link>https://kenny.wtf/posts/never-graduating-checkout/</link><guid isPermaLink="true">https://kenny.wtf/posts/never-graduating-checkout/</guid><description>In which I reflect on RC and what it means to learn and grow as a programmer.</description><pubDate>Mon, 12 Feb 2024 00:00:00 GMT</pubDate></item><item><title>Modeling Verisimilitudinous Worlds: Part 1 - Tectonic Plates</title><link>https://kenny.wtf/posts/world-synth-tectonic-plates/</link><guid isPermaLink="true">https://kenny.wtf/posts/world-synth-tectonic-plates/</guid><description>In which we begin to model the tectonic plates of our world, and grow them into continents and oceans.</description><pubDate>Mon, 05 Feb 2024 00:00:00 GMT</pubDate></item><item><title>Spherical Spatial Hashing + Weblog</title><link>https://kenny.wtf/posts/spherical-spatial-hashing/</link><guid isPermaLink="true">https://kenny.wtf/posts/spherical-spatial-hashing/</guid><description>Only 3 weeks left in RC, so instead of working on my other projects, I created a new one! welcome to World Synth!</description><pubDate>Tue, 16 Jan 2024 00:00:00 GMT</pubDate></item><item><title>Holiday Break + Terrain Synth Updates</title><link>https://kenny.wtf/posts/holiday-break-and-terrain-synth-updates/</link><guid isPermaLink="true">https://kenny.wtf/posts/holiday-break-and-terrain-synth-updates/</guid><description>During the break here I&apos;ve been focusing mainly on graphics related stuff. You can see the biggest differences has been the appearence of shadows and some glowy &apos;skybox&apos; to the scene. I&apos;ve also poked around with the vertex coloring height-based lerping.</description><pubDate>Wed, 03 Jan 2024 00:00:00 GMT</pubDate></item><item><title>Productionized Terrain Model</title><link>https://kenny.wtf/posts/productionized-terrain-model/</link><guid isPermaLink="true">https://kenny.wtf/posts/productionized-terrain-model/</guid><description>In which I update RecurseCenter about ML generated terrains</description><pubDate>Mon, 11 Dec 2023 00:00:00 GMT</pubDate></item><item><title>RC Week 6 Day 2</title><link>https://kenny.wtf/posts/w6d2/</link><guid isPermaLink="true">https://kenny.wtf/posts/w6d2/</guid><description>Was mainly a heads-down coding day (after taking my laundry to the laundromat). I was able to solve one of the long-standing issues in my project TerrainSynth (Name pending). I was able to upsample the apparently resolution of the terrain as rendered in the app, even with a tiny 64x64 image, as well as resolve the &apos;terracing&apos; issue.</description><pubDate>Tue, 05 Dec 2023 00:00:00 GMT</pubDate></item><item><title>RC Week 6 Day 1</title><link>https://kenny.wtf/posts/w6d1/</link><guid isPermaLink="true">https://kenny.wtf/posts/w6d1/</guid><description>Last Monday I was discussing how I wanted to Implement a GAN and render it. I spent Monday and Tuesday learning about GAN and implementing a WGAN following chatGPT and a couple blogposts</description><pubDate>Mon, 04 Dec 2023 00:00:00 GMT</pubDate></item></channel></rss>