Hello Worlds
Creating procedural cities, planets, and worlds - mostly using web technologies.
Linguist-turned-programmer interested in answering the question "what gives a virtual somewhere a sense of place"?
Current Projects

Hello Terrain(3 stars)
A modern webgpu-compute based terrain engine for three.js with support for large open worlds.
Last commit:December 26, 2025
Geomancer(12 stars)
A Google Earth for fantasy worlds.
Last commit:July 5, 2025
World Synth(12 stars)
Planetary creation foundation for experimenting with various tectonic, climate, and other models over a space-to-ground rendering of the entire world.
Last commit:September 17, 2024
Recent Posts
2026 Roadmap
Posted on:January 6, 2026A brief sketch of where my interests lie at the moment
Never-graduating Checkout: Reflections on my batch at RC
Posted on:February 12, 2024In which I reflect on RC and what it means to learn and grow as a programmer.
Modeling Verisimilitudinous Worlds: Part 1 - Tectonic Plates
Posted on:February 5, 2024In which we begin to model the tectonic plates of our world, and grow them into continents and oceans.
Spherical Spatial Hashing + Weblog
Posted on:January 16, 2024Only 3 weeks left in RC, so instead of working on my other projects, I created a new one! welcome to World Synth!