All the articles with the tag "terrain-synth".
Holiday Break + Terrain Synth UpdatesPosted on:January 3, 2024 at 12:00 AM
During the break here I've been focusing mainly on graphics related stuff. You can see the biggest differences has been the appearence of shadows and some glowy 'skybox' to the scene. I've also poked around with the vertex coloring height-based lerping.
Productionized Terrain ModelPosted on:December 11, 2023 at 12:00 AM
In which I update RecurseCenter about ML generated terrains
RC Week 6 Day 2Posted on:December 5, 2023 at 12:00 AM
Was mainly a heads-down coding day (after taking my laundry to the laundromat). I was able to solve one of the long-standing issues in my project TerrainSynth (Name pending). I was able to upsample the apparently resolution of the terrain as rendered in the app, even with a tiny 64x64 image, as well as resolve the 'terracing' issue.
RC Week 6 Day 1Posted on:December 4, 2023 at 12:00 AM
Last Monday I was discussing how I wanted to Implement a GAN and render it. I spent Monday and Tuesday learning about GAN and implementing a WGAN following chatGPT and a couple blogposts