About
Hello!
I’m a member of the Technical Staff at Character.ai, where I build chat interfaces. I’m currently based in Brooklyn, NYC.
I’m a self-taught programmer who has mostly been doing web engineering out of Geneva, CH with the Neuroinformatics team at the Blue Brain Project and then later Nexthink. Before that I was a fullstack developer for the mobile games industry in Berlin, and a translator for the film industry in Beijing, China.
I wanted to create procedural generation tools since running my first ttrpg in 2018. Mostly compelled by the wicked sirensong of worldbuilding, I’ve been slowly collecting a craft of graphics programming, generative art, and machine learning in order to realize fictional places, virtually.
I’m particularly interested in generating locales with a sense of historical or emotional depth. A place where a player would be proud to call home. I’d like to foster that feeling when you host a friend visiting your town for the first time, where you see through their eyes and become a tourist again, but combined with the connection and experience you carry with the place, having lived there. That kind of pyscho-geographic fondness. Is it possible to evoke this feeling, for a virtual space?
I’m a serial long-traveler. The last decade or more I was living in China and Europe. Most recently I was living in Wales after finishing my batch at the Recurse Center.
I also enjoy sailing, although I’m not good at it. I’ve trained up to Day Skipper in the RYA rubric.
You can find me reading genre-fiction at a laundromat or running along the East River.
Looking to hire me?
Contact Me
Feel free to reach out email or dm me on twitter.